Gaming Today |
- Merry Christmas, GameFront Readers!
- Assassin’s Creed: Brotherhood Multiplayer Guide
- Awesome New Rock Band 3 DLC Drops December 28*
- Three New LittleBigPlanet 2 Videos
- Flip-up Fun with the Ottoconsole
- How Realistic Are Game Inventory Systems?
Merry Christmas, GameFront Readers! Posted: 25 Dec 2010 04:00 AM PST Well, it’s the holiday season, and we’re going to be celebrating it here just like you are at your place. But before we go pull dinner out of the oven and start opening gifts, we just wanted to thank all of you for the support and feedback you’ve given us through all the changes in 2010. We’ve changed owners, changed names, and I’m pretty sure a few of these guys even changed clothes once or twice this year. We know we’ve still got a lot of work to do, but thanks to you, 2010 has been a great year. So, from all of us here at GameFront and Break Media, have a safe, happy holiday season. Once you get your gifts open and your eggnog drunk, we’ll see you back here for the rest of our year-end roundups on Monday, December 27. Once again, happy holidays from all of us here at GameFront to all of you out there! Phil Owen note: And Roll Tide, y’all. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Assassin’s Creed: Brotherhood Multiplayer Guide Posted: 24 Dec 2010 10:24 PM PST When introducing multiplayer for the new installment in the Assassin’s Creed series, the game’s designers at Ubisoft did something extremely clever. Recognizing that most online multiplayer modes involve people sprinting around the map like a chickens with their heads cut off, and that such an approach lies in direct opposition to the sneaking, stealthy style of the 3rd-person gameplay in Assassin’s Creed, they decided to refine their approach. The game shipped with a revolutionary new kind of multiplayer, one that put a premium on being inconspicuous and patient, to the great consternation of sugar-addled, overcaffeinated Halo-playing 13-year-olds everywhere. That being said, there are still many challenges to confront and tactics to deploy, and the right philosophy can make all the difference, especially if you’re still acclimating yourself away from the hyperkinetic worlds of other online multiplayer modes. ScoremongerThere is one overweening thing to remember when playing Assassin’s Creed: Brotherhood multiplayer. It’s not about the kills. Sure, assassinating people is fun, and you can accrue points by doing it early and often, but in the end, its the person with the highest score who wins the round, not the person with the most kills. First and foremost, you can get more points by focusing on the quality of your kills, not the quantity. Below are a list of the various score modifiers that will be your keys to success.
Always WatchingUnlike other games, in which the information in your HUD is largely overshadowed by explosions, sniper fire, and people bearing down on you with high-powered assault rifles, multiplayer rounds of Brotherhood can seem preternaturally calm and quiet. That means you have no excuse for not paying very close attention to what’s happening around you. Put that right joystick (or mouse) to work by constantly panning the camera around, watching your back and looking for anything out of the ordinary. The 3rd-person viewpoint that defines the game makes this especially easy. Also, pay close attention to the number of people pursuing you, which is represented by the red pips in the upper-left part of the screen. It’s almost too obvious to point out, but the more there are, the more careful you’ll have to be. There are a couple particular sights that should make you instantly suspicious. You’ll want to get used to how the AI characters walk — their distinctive gaits, patterns, and inclinations — and if there’s someone swimming upstream against the crowd, away or, more worryingly, towards you, that’s a surefire sign that they’re a player character. Similarly, if you see a character suddenly transform into another avatar by using the “Diguise” ability (discussed below) then you should be on your most careful guard. Other more obvious signs of Assassin status include sprinting, climbing, and gallivanting around on rooftops — all things that an AI character would simply never do. The Chase is Better Than the CatchRule #1: Never pass up an opportunity to quote Motorhead. Rule #2: When you’re being chased, use your environment to your advantage. The people who designed the multiplayer levels for the game were kind enough to fill them with all manner of devices to help you escape. Though the circumstances in which they appear vary, they all work on effectively the same principle, giving you an slight advantage in speed, then hindering your pursuer once they’ve been used. If you’re prompted to flee, look for these environmental allies, including but not limited to Closing Gates, Lifts, Falling Platforms, and “Corner Helpers” (those things that look like little hanging wagon wheels). It can be helpful to note the location of these when you’re not being chased, the better to plan your escape once you are. The environment can also help you out when you are the pursuer, but be careful. If you’re spotted hiding in a haystack or using a lift by another player, it can spell certain death. Try to avoid using all the Parkour shenanigans you perfected in the single-player game until they become absolutely necessary. Modes and PerksAs you continue to play Assassin’s Creed: Brotherhood multiplayer, you’ll gain access to a number of unlockable game modes and abilities that all require distinctive strategies and tactics. First, take a look at this table.
AbilitiesDisguise (level 2) Sprint Boost (level 3) Smoke Bomb (level 6) Hidden Gun (level Templar Vision (level 11) Morph (level 14) Firecrackers (level 16) Throwing Knives (level 19) Charge (level 21) Decoy (level 24) Mute (level 26) Poison (level 29) Game ModesWanted/Advanced Wanted Alliance Manhunt On defense, you’ll either want to find a high, inaccessible spot that will make it easy for you to identify incoming Assassins or, alternatively, blend in as much as possible with the crowd by using benches and trigger-able camouflage abilities. The more evasions and stuns you rack up, the more points you earn. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Awesome New Rock Band 3 DLC Drops December 28* Posted: 24 Dec 2010 07:12 PM PST XBLA members who also own Rock Band 3 are about to have a very happy New year indeed. After endlessly flogging the Beatles canon, it seems that Harmonix has finally decided to thow some love to Paul McCartney’s solo career. They’ve also blown a wee kiss to Souxsie and The Banshees too! OK, before we go any further, first of all, shut up Paul Haters. Paul’s career does, in fact, have some amazing stuff. McCartney, though uneven, is on Par with anything released by the other Beatles in the wake of their split. Ram is one of the best albums of the 70s, period, and ditto Band on the Run. It’s conventional wisdom that Paul McCartney was the shallow, uninventive one, but we are talking about the guy who wrote Penny Lane around the piccolo trumpet, kickstarted the ‘important’ phase of the Beatles career with Elenore Rigby, and conceived of the concept behind Rock’s first concept album. Sure, he’s a major pothead and that breeds a kind of happy laziness, but haters need to step off. Musical Genius: He haz it. It’s also worth noting that Siouxsie and The Banshees are also very, very wonderful, and Cities In Dust happens to be my favorite of their songs. Anyway, allow me to quote liberally from the Press Release:
Sorry PSN and Wii users. You’ll have to enjoy this in 2011. XBLA members, on the other hand, are going to rock the hell out. In the meantime, merry Christmas Gamefronters. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Three New LittleBigPlanet 2 Videos Posted: 24 Dec 2010 08:14 AM PST LittleBigPlanet 2 begins with a unique story mode that provides a beautifully reshaped world for Sackboy to explore and play. Each story level is influenced by cultural high points in history. LittleBigPlanet 2 Storyline Trailer LIttleBigPlanet 2 Sports Trailer | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Flip-up Fun with the Ottoconsole Posted: 24 Dec 2010 07:04 AM PST You know, you can always find some really creative folks over at Reddit. Reddit user Annyeongbluth said that his wife was complaining about how much time he spent using the TV to play GT5 and Fallout: New Vegas. In an effort to keep the wife happy, he created something he calls “The Ottoconsole.” Upon seeing these pictures, we just call it awesome. Personally, I’d be wary of the ventilation in that system, but maybe I’m just paranoid ever since my launch PS3 went all YLOD on me. You can see more picture of this awesome furniture mod right here. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
How Realistic Are Game Inventory Systems? Posted: 24 Dec 2010 06:48 AM PST I know you’ve talked about this one with your friends before. When you’re playing that first person shooter, where the hell does all that stuff go when you’re not using it? The folks over at RoosterTeeth (Pro Tip: they’re the guys behind Red vs. Blue) have a new video that shows them testing the real-world feasibility of FPS inventory systems. It’s good for a laugh, and as a bonus, there’s a full-size replica of a BFG 9000 in there. Check it out! |
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